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Media Tectonics & Design
April 30, 2010. Dennis Schleicher
He talked about design thinking. One example he gave was Suruga Bank and how they built a working prototype of a “future” bank focused on what customers wanted to do with their money and not just about the money. Yes, there were tellers, but they were in the back of the room. One of the Suruga prototypes had a “library” in the front part of the building that had travel books for customers to browse. Customers could choose a book about a particular travel destination and then put them on a “reading” table that has a sensor that read a chip in each book and and displayed all kind of relevant information about hotels, travel arrangements, restaurants AS the customer read the book.
Whitney said one could not have asked customers what they wanted and gotten this, but that it involved deep knowing of what customers felt and related to when dealing with a bank. That this envisioning the future we have to make to know. He also used the example to show how to get into the “what” rather than the how by decoupling ourselves from the craft, that if we can only approach problems from the craft toolkit we have we won’t be able to re-frame the problem.
4 aspects of Designing Thinking 1 – User Empathy & Corporate Context 2 – Do not take the Problem as Given 3 – Make to Know 4 – Envision the Future.
Yes, he covered many of other things too.
References Patrick Whitney: Director of the IIT Institute of Design in Chicago, the largest graduate school of design in the U.S. Thursday August 29 2010: 7pm to 8ish Design Thinking talk at AIGA Chicago was titled “Media Tectonics and design.” Michale Simborg and I from uxSEARS attended. Michael is an alumnus of IIT.
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