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3 Rules for Designing Great iPad Apps
February 8, 2011. Rod Rakic
But it does feel good.
The team here at Sears has been pushing hard to deploying digital experiences in previously unconnected places. We've had success in delivering some pretty good experiences on mobile devices, and we'll continue to innovate here.
This week we hosted an iOS Summit at the Sears Holdings HQ in Hoffman Estates, IL. This brought together subject matter experts from Apple, and folks working on iOS based projects from all over the company. We learned a lot from each other.
There were plenty of simple rules of thumb, lessons learned, etc. to share. Much of day included conversations about how tab navigation don't translate well to the iPad, or how drop down menus often don't work well on a touch interface...
But the process for delivering compelling apps on the iPhone, iPad, and iPod can be boiled down to 3 rules.
- Simplify.
- Prioritize.
- Optimize.
...and repeat as necessary.
Come to think of it, it's good advice for most any project.
1 Comments:
At 2/15/2011 02:57:00 PM, Iga said...
Anybody who in the last year hasn't noticed that tabs and dropdown menus don't work well on touch devices should not get anywhere near any project that's even remotely related to these devices.
I can add a few more to the 'do-not' list: rollovers, nested scroll bars (in modals) and page turns.
This is basic stuff, and people who get to work on the latest technology should make an effort to educate themselves on their own, especially that these guidelines are easily available.
But on the other hand, it's good to know that people found this event useful.
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